CAT PIRATES & MINE QUEST - "Two games a month!"
In what can be described as the final months of Triolith Entertainment being a functional game studio, we were quickly realizing the fact that MEGATROID wouldn't provide nearly the financial leeway we needed to produce anything substantial. We needed to act quickly, and so the internal project dubbed "FunLab" was born. We would split the studio in two teams, each making a game that wouldn't take more than approx. 4 weeks to produce. The first two games were Cat Pirates and Mine Quest.
Suffice to say, project FunLab never really got a chance to take off, as the strain of non-existing salaries ultimately took its final blow against the team in mid-November 2012. The majority of Triolith Entertainmet disbanded. The company still lives on, but in a sort of on-life-support way, to keep the apps alive and well on the app stores.
Suffice to say, project FunLab never really got a chance to take off, as the strain of non-existing salaries ultimately took its final blow against the team in mid-November 2012. The majority of Triolith Entertainmet disbanded. The company still lives on, but in a sort of on-life-support way, to keep the apps alive and well on the app stores.
CAT PIRATES
So, the first game is called Cat Pirates. It’s a game inspired by the SNES classic Bomberman but with a more simplified approach. Cat Pirates are trying to take your gold away, so your job is to place bombs and blow up the nasty kitties! The game spans 30 different levels with increasing difficulty and the power-ups that you pick up combine with each other.
MINE QUEST
Mine Quest is at the other end of the spectrum. If Cat Pirates is an arcade action game, Mine Quest is a laid-back casual experience which focuses on mining the riches of the town of Sulphur and eventually finding the Master Diamond. When you arrive at Sulphur you are greeted by Ruby the Demoness, who is also a blacksmith. She can help you construct the tools you need in order to mine the Dragon Steel Mine where the Master Diamond is said to be located.
What the game lacks in graphical presentation it more than makes up for by its tremendously addictive core loop. I may sound like I'm selling the game, but I honestly think it's surprisingly addictive.
What the game lacks in graphical presentation it more than makes up for by its tremendously addictive core loop. I may sound like I'm selling the game, but I honestly think it's surprisingly addictive.
My responsibilities and contributions
My main responsibilities during development were:
- project management
- sound and music production
- level design
- marketing relations (homepage documentation, forum relations, press relations)