Wisp - Enchanting forests and ethereal landscapes
Eira is lost and You have to help her find her way home. However, the journey won’t be without danger. In the forest the ancient creature Fáfnir lies bleeding; from its blood an evil being is created, who’s only goal is to consume its surroundings. Lost and surrounded by evil, Eira has to avoid becoming a victim of Fáfnir’s malevolence, while solving the mysteries ahead of her.
Wisp was prototyped and developed during much of Thunder BANG's later half of development. Since I was mostly engaged in Thunder BANG, I didn't do much in terms of game design on this title. I did, however, get deeply engrossed in the game's mood and atmosphere, primarily in the way the game sounds.
Wisp was prototyped and developed during much of Thunder BANG's later half of development. Since I was mostly engaged in Thunder BANG, I didn't do much in terms of game design on this title. I did, however, get deeply engrossed in the game's mood and atmosphere, primarily in the way the game sounds.
My responsibilities and contributions
My main responsibilities during development were:
Wisp was the project that really got me into game audio and how important sound and music can be for setting the mood and atmosphere. Traditional nordic folk-music is something that really sits close to heart for me, so I took on the task of producing the soundtrack with great enthusiasm. If I've ever done a labor of love, the audio production of Wisp is definitely on top of the list.
For detailed information about the game, head on over to http://www.triolith.com/
After Wisp, we set out to tackle the big one: MEGATROID.
- sound and music production
- marketing relations (homepage documentation, forum relations, press relations
- Quality Assurance
Wisp was the project that really got me into game audio and how important sound and music can be for setting the mood and atmosphere. Traditional nordic folk-music is something that really sits close to heart for me, so I took on the task of producing the soundtrack with great enthusiasm. If I've ever done a labor of love, the audio production of Wisp is definitely on top of the list.
For detailed information about the game, head on over to http://www.triolith.com/
After Wisp, we set out to tackle the big one: MEGATROID.